Arcadeloom packs prototyping primitives, live telemetry and storefront-ready builds into a single workflow so teams design, test, and launch titles at indie speed with studio polish.
Rapid prototype loops
Wireframe mechanics, seed AI opponents, and simulate hundreds of short sessions. Iterate frame-to-frame without rebuilds, so feel comes first.
Live telemetry HUD
Heatmaps, retention funnels and visual metrics stream to a lightweight HUD so designers tune thresholds while players test.
One-click packaging
From prototype to release candidate: automated bundles for storefronts, platform targets, and quick updates for live ops.
Modular components
Composable systems for input, camera and VFX let teams share building blocks across titles and studios.
Snapshots from creators
A curated selection of prototypes and live builds. Tap any tile to reveal design notes, variable tuning, and session replays. These frames show how small tweaks change emergent behavior.
What builders say
"We reduced tuning cycles by more than half. The HUD helped our lead designer spot pattern breaks in minutes." — Mina R., studio director
Numbers from recent studio pilots. Use them as starting points—every project tunes differently.
How Arcadeloom fits into a build
1. Seed a loop
Choose a mechanic template, attach simple VFX and inputs, then run batch simulations to find edge cases.
2. Observe with HUD
Telemetry streams labels, funnels and heatmaps. Mark interesting sessions for deeper replay analysis.
3. Ship builds
One command bundles binaries, release notes and telemetry gates so you can update live without friction.