Arcadeloom
beta

Rapid prototype loops

Wireframe mechanics, seed AI opponents, and simulate hundreds of short sessions. Iterate frame-to-frame without rebuilds, so feel comes first.

Live telemetry HUD

Heatmaps, retention funnels and visual metrics stream to a lightweight HUD so designers tune thresholds while players test.

One-click packaging

From prototype to release candidate: automated bundles for storefronts, platform targets, and quick updates for live ops.

Modular components

Composable systems for input, camera and VFX let teams share building blocks across titles and studios.

What builders say

"We reduced tuning cycles by more than half. The HUD helped our lead designer spot pattern breaks in minutes." — Mina R., studio director
Playtest session visual
faster prototyping
92%
retention in short tests
1-click
export to storefronts

Numbers from recent studio pilots. Use them as starting points—every project tunes differently.

How Arcadeloom fits into a build

1. Seed a loop

Choose a mechanic template, attach simple VFX and inputs, then run batch simulations to find edge cases.

2. Observe with HUD

Telemetry streams labels, funnels and heatmaps. Mark interesting sessions for deeper replay analysis.

3. Ship builds

One command bundles binaries, release notes and telemetry gates so you can update live without friction.

Talk to a solutions designer

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